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Craig Smith Interview: How Frotz Brings Interactive Fiction to iPhone and iPod touch


When people talk about classic gaming, they usually rattle on about really simple, playable games that are challenging but that a five-year-old could conceivably master. Such people were clearly traumatised by text adventures (now referred to using the rather loftier term ‘interactive fiction’) and have therefore removed them from memory.
These games were primarily text-based, with [...]




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