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Apple iPhone Games

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Kingdom Lores brings 3D gaming to the iPhone

The iPhone is an excellent target for gaming. The device’s glorious multi touch display is very intuitive for gaming, and the device has a relatively beefy internal specification sheet. Gaming and the iPhone are no strangers, and that is putting it mildly. Until now though, there have been no real 3D games. Kingdom Lores is out now, and it the first of its kind.

The game is being developed by Marco Giorgini by using a custom OpenGL rendering engine. This provides excellent rendering of the graphics, and as seen above, the iPhone does a great job. The game can be played in portrait mode, as seen here. Or in landscape, which will provide a first person view of the game play. The object of the game is to explore territories and slay dragons.

The game is not available in Installer just yet. You can get the game though, and manually load it onto your device. It can be had here. The game seems somewhat complete, and hopefully will be made available very soon.

[Via IntoMobile]

Written by Chase Higgins on May 21st, 2008 with no comments.
Read more articles on Apple iPhone Games and iPhone 3rd Party Apps and iPhone Games and iPhone archive.

Super Monkey Ball producer interviewed: iPhone gaming ‘terrific’

While enterprise features such as Exchange support and VPN might make your company IT department tremble with excitement, the rest of us are slyly eyeing up the possibility of arcade-style gaming on the iPhone.  Back at the roadmap event, Apple announced it had been working with SEGA to bring Super Monkey Ball to the handset, using the iPhone’s accelerometers to guide the simian around the track.  GameCyte caught up with Ethan Einhorn, an associate producer at SEGA, to discuss the upcoming title as well as the future of so-called “casual gaming”.

Check out the video interview after the cut

Casual gaming is the description of titles with no steep learning curve or fifty-page instruction guide detailing which buttons do what.  Instead, they’re intended to be “pick-up-and-play”, making them ideal for casual iPhone use.  Of course, as Einhorn also points out, the relatively closed and controlled developing environment of the iPhone (and its PMP cousin) makes for straightforward coding: no software compatibility to worry about, since they’re uniform devices.

And what of the future?  Can we expect to see Sonic, or any of the other SEGA characters blessing the iPhone and iPod Touch?  Einhorn is cautious but enthused:

“Sega and Apple have a terrific relationship; we’ve had a lot of fun working on the Super Monkey Ball demo, and it would make sense to take the next natural step – but we haven’t announced anything at this time – We also are really excited to see what other Sega properties would make sense on that platform. So, there’s a lot of discussion, and I think fans are going to be very happy”Ethan Einhorn, Associate Producer, SEGA

Written by Chris Davies on April 16th, 2008 with no comments.
Read more articles on Apple iPhone Games and iPhone and iPhone 2.0 and iPhone Games and iPhone SDK and iPhone archive and iPod Touch.

Innaworks to provide Java solution for the iPhone

Innaworks has revealed software that has the ability to automatically port Java games to the iPhone and iPod Touch. Innaworks made a beta version of the software available. The demand for Java support on the iPhone and iPod Touch is high, and has been a point that iPhone critics frequently bring up.

iPhone with Java

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Written by Chase Higgins on April 11th, 2008 with no comments.
Read more articles on Apple iPhone Games and Software and iPhone 2.0 and iPhone 3rd Party Apps and iPhone Games and iPhone archive and iPod Touch.

Quake 3 Arena on iPhone & iPod Touch: Video demo

It used to be that a mobile device couldn’t be taken seriously unless you could run Doom on it; the relentless urge for an upgrade means that now it’s a working version of Quake or nothing.  Thankfully the iPhone (and iPod Touch) can pass that test, with Quake 3 Arena ported to the handset.  Seemingly the work of Canadian game studio HermitWorks (who are behind the Space Trader game), directional control is via the accelerometer and firing is handled by tapping the screen.

iPhone running Quake 3

Most interestingly, you can take part in multiplayer games.  No word on an actual release or whether this is just a proof-of-concept exercise, but we shall keep our fingers crossed all the same. 

 

As an aside, PHONE Mag played with a Qualcomm Android prototype capable of running Quake while at CTIA Wireless last week; check out the video here.

[via Coolest Gadgets]

Written by Chris Davies on April 7th, 2008 with no comments.
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Unity Technologies announce iPhone gaming development platform

Unity Technologies, who produce development tools for 3D web and desktop games, have announced they intend to create an iPhone version of their Unity engine, opening up possibilities of 3D console-quality titles on the Apple handset. 

“The Unity engine is the core technology that facilitates visually rich, engaging 3D game play, whether it’s on a traditional desktop, or on the Web at major gaming sites like shockwave.com, or now on the world’s leading mobile device - the iPhone … With support of the iPhone platform, the Unity engine becomes platform agnostic and significantly expands the reach and capabilities of the tool. As a fully supported deployment platform, developers can now use Unity to drive development of the best games to iPhone’s massive mobile market and beyond” Unity Technologies statement 

Unity iPhone gaming

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Written by Chris Davies on April 1st, 2008 with no comments.
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