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Developers

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Apple Opening Gates To iPhone Dev Program

Before today, Apple had only accepted 4000 developers into their official iPhone Developer Program, but now that the App Store has launched with little to no problems, it seems that they’re now willing to open their gates and allow more developers to join. This means that many developers will finally be getting a chance to have their applications distributed to iPhones everywhere. It is speculated that developers will be accepted at a much faster pace than the previous 4000, and will hopefully widdle down the queue waiting to get in.

Written by Edward Kirk on July 11th, 2008 with no comments.
Read more articles on App Store and Developers and News.

Bioware Looking At Developing For iPhone

Bioware, the game developer responsible for the popular Xbox game Mass Effect, is taking a look at the iPhone as a platform they may write games for. They’ve already shown that they’re looking to broaden their range with their recent PC release, and the iPhone may be down the line in their future.

Written by Edward Kirk on July 3rd, 2008 with no comments.
Read more articles on Bioware and Developers and Mass Effect and News and games.

App Store Opened To Registered Developers, Details Uncovered

According to “a few anonymous tips,” TUAW writes, the iPhone App Store has opened their shiny, rounded, button-like gates to registered developers so that they can start preparing their finished applications to be distributed. A source also told them that larger app developers might get preferential treatment in getting their apps approved more quickly than smaller developers.

Written by Edward Kirk on June 26th, 2008 with no comments.
Read more articles on App Store and Developers and News.

Why Developers Like The iPhone

Mercury News writes that the iPhone and App Store are attracting developers, many of which were previously not willing to develop mobile applications. They are drawn in by stable development tools, reasonable percentages of profits from app sales, and and simple and easy delivery of applications through the App Store. The iPhone is the first mobile platform to have anything like the App Store for app distribution, and so far it seems to be working out for the better.

Written by Edward Kirk on June 19th, 2008 with no comments.
Read more articles on App Store and Developers and News.

SDK Roundup

At the official SDK release/'roadmap' yesterday, we got much more than we had expected. As well as a large press release entailing the inner workings and functions of the SDK (a little over-complex to post), we got live demo's and the tantalising prospect of gaming on the iPhone. However, the story causing the most uproar at the moment is the announced release of Spore on the iPhone (September release date). The game was demoed, and alongside the other games on show (including Super Monkey Ball), Spore made good use of the technology available, using the accelerometer to manipulate the environment.

Further announcements included Enterprise apps and Apple's new Exchange server accomodation- head over to Apple Insider for the complete story. There was also the announcement that Apple would be restricting VOIP (Voice Over IP) programs that use cellular networks, but would allow those that use Wi-Fi; an interesting prospect.
Native iPhone applications are to be downloaded direct from the iTunes store, and developers will receive a princely 70% of the revenue in monthly installments.

The SDK is available for developers to download now on the Apple website (which is slow due to demand), including a nice iPhone software emulator to aid with the process. However, a $99 membership fee must be paid in order to post applications direct to the iTunes store. The full version (this is only a beta) will be released in June to all iPhone owners, although iPod Touch users must pay a premium.

Reading about this is great, but nothing beats watching Steve do his thing. Head over to the Apple site for a peek.

For those interested in the minutae, Mac Rumors broke down the SDK into four digestable sections:

Cocoa Touch - Multi-touch events, Multi-touch controls, Acceleromter, View Hierarchy, Localization, Alerts, Web View, People Picker, Image Picker, Camera
Media - Core Audio, OpenAL, Audio Mixing, Audio Recording, Video Playback, JPG, PNG, TIFF, PDS Quartz, Core Animation, Embedded OpenGL
Core Services - Collections, Address Book, Networking, File access, SQLite, Core Location, Net Services Threading, Preferences, URL utilities
Core OS - OS X Kernel, BSD TCP/IP, Sockets, Power Management, Keychain, Certificates, File System, Lib System, Security, Bonjour

Written by Will on March 7th, 2008 with no comments.
Read more articles on 6th March and Apple and Developers and Event and Roadmap and SDK and Software Development Kit and Steve Jobs and iPhone and iPod Touch.

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