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Create Your Own Custom iPhone Icons

Blogger Ian Hoar details a method for creating a custom icon for your website that will show up on iPhones when someone bookmarks your site.

I made a icons out of images I created for a couple of projects called China Works and Nickie’s BBQ, and bookmarked them to my iPhone. Hoar’s process is easy and it works!

iphone_screen1.png  iphone_screen2.png

Basically, just save any graphic image you like as a 57×57 PNG file, name it apple-touch-icon.png, put it in the root directory of your webste, and iPhone will do the rest. Hoar details a method for saving multiple icons in different directories by using a “link rel=” line in the “head” of your web page, so be sure to check it out.

Written by Lonnie Lazar on September 1st, 2008 with no comments.
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O2 reveals UK iPhone pay as you go rates

O2 finally announced today its pricing for pay as you go iPhones in the UK. The 8 GB model will cost ÂŁ349.99 and the 16 GB model will be an extra 50 quid. Bundled in is a year’s unlimited browsing and Wi-Fi, which then costs a tenner a month, although you can unsubscribe prior to that if you feel the need.

The all-important date: September 16. The all-important caveat: no visual voicemail (bizarrely) and call-merging on Pay & Go. Still, for those iPhone-loving Brits who think mobile phone contracts are the work of the evil one, this is clearly great news.

Written by Craig Grannell on September 1st, 2008 with no comments.
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Belkin JoyPad Game Controller for iPhone?

Belkin
Images: Touch Arcade

This past weekend saw the rumor mill go into overdrive regarding iPhone games controllers. While the chaps at iControlPad valiantly soldier on with their home-grown iPhone games controller that relies on jailbroken iPhones, Touch Arcade provided images of a rival (shown above)—supposedly from Belkin—that will have official App Store support.

The two-piece device would slide on to your iPhone, providing a joystick and six face buttons, akin to the configuration on the Nintendo DS. This means games developers wouldn’t have to rely on the iPhone touch-screen and tilting mechanism, instead being able to offer more standard control methods for iPhone games.

Predictably, some screamed “fake” once these images appeared, and others merely screamed, barely coherently ranting something about how AWFUL it would be to have a controller like this, because it’s the iPhone’s bizarre-o-controls that make it what it is regarding games.

Yeah, yeah, whatever. I love innovation, and I love people doing different stuff with iPhone gaming. However, I’m old, and I’d rather like to have a copy of Pac-Man on my iPhone that can actually be controlled via a non-stupid (sorry, non-innovative) method, as I hinted at a couple of months back. (Mind you, I’m probably not going to be totally happy until someone finds a way to run C64 games on iPhone and also plug in a Competition Pro…)

Written by Craig Grannell on September 1st, 2008 with no comments.
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Snapture 2.0 - Popular iPhone Camera App Released for iPhone Firmware 2.x

One of the most popular native iPhone apps for the jailbroken iPhone running firmware 1.x was Snapture which we had reviewed back in April. Snapture brought professional features such as Digital zoom, delay timer etc to iPhone’s very basic camera app. Bowei Gai, founder of the Snapture had sent us an email to let us know that they had recently released an updated version of Snapture. The latest version seems to be even better and works with iPhone firmware 2.x. iPhone’s camera is one of the most basic digital camera’s out there and unfortunately Apple did not make any improvements…

Written by iPhonehacks on August 31st, 2008 with no comments.
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Greatest Mac Moment #22: iPhone

iPhone

25 Years of Mac

Update: Lonnie’s interview with TalkingHeadTV below. 

Although not a Mac itself, iPhone instigated a major shift in the personal computing market not unlike the original Mac, and its arrival has propelled Apple’s remarkable turnaround onward—the one started by the Bondi Blue iMac, itself something of a successor to the original Mac. Therefore, at the very least, iPhone deserves to be on this list, because its success means a healthier Apple, which in turn means healthier Macs. However, it also has to be on this list, because iPhone undoubtedly provides a glimpse of what the future of the Mac will be.

Craig Grannell:
Of our list of 25 Mac moments, this is one of the most contentious for me. The iPhone is not a Mac. Its operating system is OS X, rather than Mac OS X. And the only obvious relationship it has with a Mac is that a typical iPhone user is somewhat likely to plug their iPhone into one at some point.

However, some commentators argue that the iPhone is effectively the next-generation of the Mac, and even if that isn’t the case, it’s pretty clear Apple’s smartphone is in one sense a sounding board for the future of its company, and that technology from the device will eventually trickle down to future Macs. And for that reason, iPhone justifies its place in our top 25 Mac moments.

Pete Mortensen: As an audience member when Jobs took the wraps off the iPhone, the biggest impact that it left on me was this: that Apple’s business plan was not just a pattern of steady upgrades across an established product portfolio. This was a company prepared to not just make the best media players and computers in the world, but one that was prepared to bring about world-changing innovations that are years ahead of the competition. It was confirmation, once and for all, that the iPod was never a fluke, but a signal that Apple could do something far more than what it was doing today.

In short, the iPhone made it exciting to think about where Apple is capable of going in the next five years.

Leigh McMullen: See now, I absolutely believe that iPhone is a Macintosh. It’s more powerful than all but the top of the line Macs from the 2002-2003 era.   As we move more towards “cloud computing” processing power “in hand” becomes less important than connectivity and functionality. iPhone may just be a phone / ipod / camera / blender today, but it is also very much the future of both Apple and Macintosh.

Written by Craig Grannell on August 31st, 2008 with no comments.
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