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Lisa Works at a Design Shop in Denver

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Rick Griffith and his crew at Matter love all things Apple and use the latest Macs among other gear to do their work. They also love vintage technology and a recent trip to Denver unearthed a pristine Lisa in the wild, which we share with you here.

Bonus points if you can identify what she’s sitting on.

Written by Lonnie Lazar on September 10th, 2008 with no comments.
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Apple Admits Hardluck Brit is ‘Inventor of iPod’

ipodinventor.jpgImage from Daily Mail For years, Apple (and just about every other digital media company in the world) has battled with Burst.com, a Santa Rosa, California company that holds a huge number of broad patents for streaming audio and video over networks. Microsoft settled with Burst three years ago, as have many other players. Apple maintained for years that those patents are too generic to be enforceable, and was especially upset at the notion that anything about the iPod was derived from Burst’s circa 1990 patents.And after years, the company has proof: a 52-year-old Brit named Kane Kramer who developed a prototype digital music player called IXI in 1979 that could hold up to three-and-a-half minutes of music (no word on whether he advertised it as putting “One song in your pocket). While his invention never made a direct market impact (and his patents expired in the late 1980s), Kramer’s IXI provides clear evidence that the basic concept behind the iPod existed long before Burst ever thought it was a good idea to make money through patent enforcement.In spite of Apple’s use of Kramer as a witness in its case with Burst, he quite naturally hasn’t been granted a share of its revenues. In fact, he recently had to sell his house and move into a rental. Still, his original sketch isn’t that far off the mark. Kind of hard to believe.ipodinventor2.jpg  

‘I must admit that at first I thought it was a wind-up by friends. But we spoke for some time, with me still up this ladder slightly bewildered by it all, and she said Apple would like me to come to California to talk to them. ’Then I had to make a deposition in front of a court stenographer and videographer at a lawyers’ office. The questioning by the Burst legal counsel there was tough, ten hours of it. But I was happy to do it.’

Daily Mail via Digg

Written by Pete Mortensen on September 8th, 2008 with no comments.
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Awesome ’80s Manga About Woz and Jobs

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BoingBoing guest blogger Lisa Katayama has tracked down an amazing work by Japanese cartoonist Mitsuru Sugaya, recounting the story of the founding of Apple from the 1970s to about 1984. The full series of comics is on uagaya’s web page, and it must be seen, if only for the scene of young Woz speaking to an octopus alien via Ham Radio.

Sugaya via BoingBoing

Written by Pete Mortensen on September 5th, 2008 with no comments.
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Vintage Mac Art for Sale

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Check out our gallery of original artwork from Swedish painter Erik Saxen, who painted the work in 1987 for a huge poster campaign and newspaper run promoting the launch of the Macintosh SE in Sweden.

Saxen is seeking a serious collector for the set of oil paintings (some with mixed media), which are currently in climate-controlled storage in Florida. For additional information and contact links see My Old Mac.

Artist Botero Chagall
Music Parrots Romney

Written by Lonnie Lazar on September 5th, 2008 with no comments.
Read more articles on Advertising and Macintosh and Media and Vintage Tech.

2007: The Return of Golden Convergence

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Image copyright Andre Gunther

As another year in the Apple-watching game comes to an end, I wanted to take a quick moment to look back on the year that was and search for themes. Given how much Apple got done in 2007, there were a lot to choose from, but one really stands out: Golden Convergence Strikes Back.

For those who weren’t closely watching the moves of Apple closely during the mid-’90s, this might be a new term for you, but it’s a long-time idea in Mac circles. Variously credited to Bahamut of MacEdition and Robert Morgan of Recon for Investors, Golden Convergence speaks to the idea of taking a lot of seemingly divergent technologies and suddenly integrating them into a superior and seamless whole. Originally tagged to the rumored launch of the Apple Media Player in early 1998 (never happened), Golden Convergence has shown up dramatically throughout the second coming of Steve Jobs, from the standardization of USB and FireWire down to the wide use of Mac OS X despite initial resistance by the installed base.

But 2007 was when it really blossomed. We saw Apple take dozens technologies and roll them out to multiple platforms. OS X mutated and got optimized for the AppleTV, iPhone and, later, the iPod Touch. CoverFlow, initially created for iTunes 7, showed up first on the AppleTV, then the iPhone, then the iPod Classic, Nano and Touch before becoming the centerpiece of the Leopard UI. Front Row moved from the AppleTV to virtually every Mac on the market. Flexibility bred new uses, new interactions, new consistency. Everything Apple worked on had a tighter link than ever to another Apple product.

And nowhere is this more evident than the iPhone, the most flexible platform Apple has created since the original Mac. For now, it’s officially impossible to install third-party software on it, but that will change in early 2008 with the release of the iPhone and iPod touch Software Developer’s Kit. The reason that the iPhone is great is that nothing about it makes it a phone only. Its form is built for maximum flexibility. Few hardware buttons. Multi-touch creating hardware controls where and as they are needed. It can be an Internet browsing tablet, an iPod and an e-mail reader. Nothing about its hardware design precludes any future uses. If you build it, this thing will come along.

And that right there is the essence of Apple’s new spin on Golden Convergence. Don’t design anything in hardware that locks you into a current use or goal. Instead, build an interface flexible enough to accommodate all kinds of future uses or even new businesses. The iPhone could become a very powerful gaming platform is Apple decided to steer it in that direction. It could be slightly modified into a point of purchase device. The next version, upgraded with 3G and a GPS chip, could easily become a navigation device to challenge Garmin’s product line. Get a decent CCD into it with a better lens and a flash, and it’s a decent consumer digital camera.

It’s brilliant design, and it flips on its head the way that Apple approached new technologies in the 1990s. Back then, Apple wanted to make everything: printers, digital cameras, scanners, PDAs, stereos, game consoles — everything. Now, Apple still wants to play in all kinds of product categories, but they’re setting themselves up to do that with a single device. Don’t sell everything. Sell everyone iPhones. You’ll reduce your number of SKUs while also locking people into a product that generates monthly revenue long after its purchase price has been swallowed. Every year, build in faster chips and add a few features that are locked into hardware. Do everything else via software.

Apple already started this process in 2007, and I expect to see it increase dramatically over the next five years. After all, would you rather by an Apple TV or just get a high-capacity next-gen iPhone that can wirelessly stream video to your TV? It’s the safest way to innovate, and Apple nailed it. Happy New Year, everyone!

Written by Petemortensen on December 31st, 2007 with no comments.
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