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How to Unlock/Jailbreak Your 2.0 2G iPhone (Windows)

These are instructions on how to unlock and jailbreak your 2.0, 2G iPhone using Windows and WinPwn.

To follow this tutorial you will need to have iTunes 7.7 installed (make sure to reboot). Also, you may need to download and install .Net Framework if you are on Windows XP.

Step One
Create a folder on your desktop called Pwnage. In it place the following files: WinPwn 2.0 , 3.9BL , 4.6BL , and the latest 2.0 firmware.

Step Two
Install WinPwn by extracting the downloaded zip from Step One and running the setup executable. Once WinPwn has been installed it will put a shortcut icon on your desktop. Double click to launch the application.
Step Three
Once WinPwn has opened click the Browse .ipsw button.

Step Four
Locate the 2.0 firmware file (iPhone1,1_2.0_5A347_Restore.ipsw) from the Pwnage folder on your desktop and click Open.


Step Five
WinPwn will check the firmware to make sure its valid. Now click the IPSW Builder button.


Step Six
The IPSW Builder window will open to the Applications tab. Check to select Cydia and if you are not on AT&T then check to select YouTube Fix.

Step Seven
Click to select the Custom Images tab. From here you can can select
your own boot images.

Step Eight
Click to select the Custom Payload tab. From this tab you can select custom payloads you have created to be automatically installed. We will discuss this in a future tutorial.

Step Nine
Click to select the Advanced tab. Check to select: Activate Phone, Enable Baseband update, and Unlock baseband.

We will also need to load the Bootloader files. Click the Bootloader 3.9 button and then select the BL39.bin file in your Pwnage Folder. Then click the Bootloader 4.6 button and select the BL46.bin file in your Pwnage Folder.
Step Ten
Click the Build .ipsw button at the bottom left to build your custom ipsw firmware file. Navigate to your Pwnage folder and click the Save button.


Step Eleven
Once WinPwn has finished creating your custom firmware then click the iPwner button from the main menu.


Step Twelve
Select the custom firmware file we just built from the Pwnage folder on your desktop and click the Open button.


Step Thirteen
You will then be notified that your iTunes has been Pwned!


Step Fourteen
Next we will need to put the iPhone in the DFU mode and restore using iTunes. To put your iPhone into DFU mode please follow these instructions: Press and hold the Home and Sleep/Wake buttons for 10 seconds. At this point the screen will turn black, and the iPhone will appear to be off. Continue holding the Home button until a recovery mode graphic pops up via iTunes (Step 15-fifteen), then let go of the Home button. You may need to try this more than once if you don't get the recovery mode pop up the first time. It happens, just try again.

Step Fifteen
iTunes will prompt you that you are in recovery mode.

Hold down Shift and click the Restore button in iTunes.


A popup window will appear asking you to select your firmware. Select the Custom firmware file we saved in the Pwnage folder and then click the Open button.


When it finishes everything you should have a jailbroken and unlocked 1st generation iPhone running 2.0 firmware with the App Store.


Written by -Administration- on July 24th, 2008 with no comments.
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Updated iPhone wallpaper sized for iPhone's

Full size iphone wallpapers for your iphone screen

classy 1 silenceii classy 2 Mona Lisa eyes ambience Blue rose Droplets snow white flowes valentine d looking for fish shell sunset Tears rainy day artistic faces forsaken games trapped heart

ZodTTD to be Porting Quake 1 to the iPhone

You heard it right folks. ZodTTD will actually be porting the popular Quake 1 to the iPhone portable device. Kewl!

Check out a video of the game in progress below:

Here’s a quick excerpt from the man himself:

I took a moment to relax and ported Quake 1 natively to the iPhone and iPod Touch last night. I call it quake4iphone. Everything is implemented including network play. This video is of Quake4iphone running one of 3 demos included in the shareware Quake 1 WAD files. It’s also taken before I implemented controls, which are similar to how my other apps such as the GBA emulator gpSPhone work in portrait mode.

No word on if he’ll be releasing it once completed, but I don’t see why he wouldn’t. We’ll keep you informed on future updates of ZodTTD’s Quake port for the iPhone.

It’s no Quake III, but hell, it’ll do for now. By all means, it’s only a cellphone for frig sakes. (”only”… ha ha!)

(via iPhone Alley)


Written by Jody Mitoma on July 24th, 2008 with no comments.
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Apple Releases New iPhone 3G Ads

Apple this morning posted three new television spots on their website, advertising the new iPhone 3G internationally. These ads are viewable via the Apple website.

The first of the three ads was named “Everyone”, and can be viewed here. This ad talks about how the new iPhone 3G has 3G access but costs half the price.

The second of the ads was named “Unslow”, and can be viewed here. This ad explains that 3G is internet access that’s “twice as fast” as EDGE.

Lastly, the third ad was named “Work Friendly”, and can be viewed here. This ad talks about how the iPhone 3G has enterprise features for business users like push calender, email, and contacts.


Written by Jody Mitoma on July 24th, 2008 with no comments.
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Microsoft Following Apple’s “Whole Widget” Approach

zune.jpgMicrosoft is taking a leaf from Apple’s playbook and re-organizing its major online services division to create a tighter link between hardware and software.

Microsoft has reorganized it’s Platforms and Services Division, responsible for products like online search and Internet Explorer, to more closely follow Apple’s “whole widget” approach of closely tying hardware to software and online services.

In a memo to employees, Microsoft CEO Steve Ballmer explains:

“In the competition between PCs and Macs, we outsell Apple 30-to-1. But there is no doubt that Apple is thriving. Why? Because they are good at providing an experience that is narrow but complete, while our commitment to choice often comes with some compromises to the end-to-end experience. Today, we’re changing the way we work with hardware vendors to ensure that we can provide complete experiences with absolutely no compromises. We’ll do the same with phones—providing choice as we work to create great end-to-end experiences.”

It sounds like Microsoft is going to try and replicate what it’s done with the XBox and the Zune — exert more control over hardware, software and cloud services.

For decades, Microsoft has thrived by selling its software to third-party vendors who build with commodity components and compete fiercly on price. This model works well when selling to businesses, whichare concerned with price and interopability, but increasingly, ordinary consumers are the grwoth market for the PC industry, and consumers care more about ease-of-use, reliability and good design. These of course, are Apple’s strengths.

Ballmer doesn’t seem to be suggesting that Microsoft bring hardware in-house, but rather initiate a tighter pairing between Microsoft’s software and the company’s third-party hardware partners. Examples of this kind of hardware/software alliance include Real Networks and Sandisk, which have teamed to make MP3 players; and Netflix and LG, which are collaborating on an online movie service integrated into LG’s TVs.

Ballmer specifically mentions phones, which are increasingly becoming mobile computing devices that could threaten Microsoft. Microsoft is rumored to be working on a Zune phone to rival the iPhone (and soon, Google’s Android).


Written by Lonnie Lazar on July 24th, 2008 with no comments.
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New iPhone3G TV ads

Unslow

Everyone

Work Friendly

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Written by Chris on July 24th, 2008 with no comments.
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